Alan Wake 2 Map - The Dark Place

Night Springs - Commercial Maps are usually posted on boards which you can find shortly after entering a new area. Maps of some locations can be found in a couple of places, you just need to find any one of them. There are also "supplementary" maps that cause additional interesting points, etc. to be added

Icon of Night Springs - Commercial Night Springs - Commercial

Maps are usually posted on boards which you can find shortly after entering a new area. Maps of some locations can be found in a couple of places, you just need to find any one of them. There are also "supplementary" maps that cause additional interesting points, etc. to be added to the maps you already have.

Icon of Oceanview Hotel Map Oceanview Hotel Map Chapter: Initiation 5: Room 665. This map hangs on the wall in the reception room located on the first floor.

Icon of Oceanview Hotel Map Upgrade Oceanview Hotel Map Upgrade Chapter: Initiation 5: Room 665. The map will indicate where to find Words of Power and Sheriff's Supplies located on the hotel premises.

Icon of Poet's Cinema Map Poet's Cinema Map Chapter: Initiation 8: Zane's Film.

Icon of Poet's Cinema Map Upgrade Poet's Cinema Map Upgrade Chapter: Initiation 8: Zane's Film. The map will indicate where to find Words of Power and Sheriff's Supplies located on the cinema premises.

Icon of Subway Map Subway Map Chapter: Initiation 2: Casey. You can find this map in the subway tunnel, right next to the entrance to the Subway A break room.

Icon of Subway Map Upgrade Subway Map Upgrade Chapter: Initiation 2: Casey. The map will mark where you can find the Words of Power and the Sheriff's Supplies located in the subway area.

Icon of The Dark Place Map #1 The Dark Place Map #1 Chapter: Initiation 2: Casey. You can find this map near the phone booth where you need to answer the phone (story related).

Icon of The Dark Place Map #2 The Dark Place Map #2 Chapter: Initiation 2: Casey. An alternative place where you can find this map.

Icon of The Dark Place Map Upgrade The Dark Place Map Upgrade Chapter: Initiation 2: Casey. The map will mark where you can find the Words of Power and the Sheriff's Supplies located in the base area of the Dark Place.

Icon of The Dark Place Upgrade (Alley) The Dark Place Upgrade (Alley) Chapter: Initiation 5: Room 665. The map will mark where you can find the Words of Power and the Sheriff's Supplies located on rooftops near the Alley.

Icon of The Show Studio Map The Show Studio Map Chapter: Initiation 1: Late Night. This map can be found hanging on the wall in the hallway just past the cafeteria.

Various Weapons that you can find on your way.

Icon of Double-Barrelled Shotgun Double-Barrelled Shotgun

Icon of Revolver & Flashlight Revolver & Flashlight Chapter: Initiation 2: Casey. You will find both near the corpse.

Writer's Journey Videos are collectibles available in Alan Wake 2 when you play as Alan. In order to collect them, you must find the TV sets placed somewhere in the Dark Place on which one of the videos will be played.

Icon of The Dark Place The Dark Place Chapter: Initiation 1: Late Night. Story related. You'll watch it once you get here.

Icon of Writing Writing Chapter: Initiation 2: Casey. Approach the TV set standing in the store window.

Icon of Murder Sites Murder Sites Chapter: Initiation 2: Casey. Look at the TV standing in the break room.

Icon of The Dark Presence The Dark Presence Chapter: Initiation 4: We Sing.

Icon of Visions Visions Chapter: Initiation 5: Room 665.

Icon of Drowning Drowning Chapter: Initiation 7: Masks.

Icon of Stop Writing Stop Writing Chapter: Initiation 8: Zane's Film.

Icon of Initiation Initiation Chapter: Initiation 8: Zane's Film. You will get here by passing through a Secret Door that will appear on the stage. In the small room found in the third loop.

Words of Power are special glyphs that you will discover as you explore the Dark Place. Words of Power can be used to make Alan stronger.

Icon of Word of Action #1 Word of Action #1 Chapter: Initiation 2: Casey.

Icon of Word of Action #2 Word of Action #2 Chapter: Initiation 2: Casey.

Icon of Word of Action #3 Word of Action #3 Chapter: Initiation 2: Casey.

Icon of Word of Action #4 Word of Action #4 Chapter: Initiation 8: Zane's Film.

Icon of Word of Aid #1 Word of Aid #1 Chapter: Initiation 2: Casey.

Icon of Word of Aid #2 Word of Aid #2 Chapter: Initiation 5: Room 665.

Icon of Word of Aid #3 Word of Aid #3 Chapter: Initiation 5: Room 665.

Icon of Word of Fix #1 Word of Fix #1 Chapter: Initiation 2: Casey.

Icon of Word of Fix #2 Word of Fix #2 Chapter: Initiation 2: Casey.

Icon of Word of Fix #3 Word of Fix #3 Chapter: Initiation 2: Casey.

Icon of Word of Fix #4 Word of Fix #4 Chapter: Initiation 2: Casey.

Icon of Word of Fix #5 Word of Fix #5 Chapter: Initiation 8: Zane's Film.

Icon of Word of Gun #1 Word of Gun #1 Chapter: Initiation 2: Casey.

Icon of Word of Gun #2 Word of Gun #2 Chapter: Initiation 2: Casey.

Icon of Word of Gun #3 Word of Gun #3 Chapter: Initiation 2: Casey.

Icon of Word of Gun #4 Word of Gun #4 Chapter: Initiation 5: Room 665.

Icon of Word of Lamp #1 Word of Lamp #1 Chapter: Initiation 2: Casey.

Icon of Word of Lamp #2 Word of Lamp #2 Chapter: Initiation 2: Casey.

Icon of Word of Lamp #3 Word of Lamp #3 Chapter: Initiation 2: Casey.

Icon of Word of Lamp #4 Word of Lamp #4 Chapter: Initiation 5: Room 665.

Icon of Word of Lamp #5 Word of Lamp #5 Chapter: Initiation 8: Zane's Film.

Icon of Word of Stuff #1 Word of Stuff #1 Chapter: Initiation 5: Room 665.

Icon of Word of Stuff #2 Word of Stuff #2 Chapter: Initiation 8: Zane's Film.

Icon of Word of War #1 Word of War #1 Chapter: Initiation 2: Casey.

Icon of Word of War #2 Word of War #2 Chapter: Initiation 2: Casey.

Icon of Word of War #3 Word of War #3 Chapter: Initiation 5: Room 665.

Icon of Word of War #4 Word of War #4 Chapter: Initiation 5: Room 665.

These are vintage suitcases that hold more supplies than regular containers. The places where you can find them will be marked on your maps when you interact with the map upgrades you find in Sheriff Tim Breaker's hideouts.

Echoes consist of two spheres - light and dark. To activate a certain echo you have to stand in such a place that both spheres line up and the dark sphere obscures the light one.

Icon of Casey Billboards #1 - Cold Case Casey Billboards #1 - Cold Case Chapter: Initiation 2: Casey.

Icon of Casey Billboards #2 - Hard Case Casey Billboards #2 - Hard Case Chapter: Initiation 2: Casey.

Icon of Casey Billboards #3 - Closed Case Casey Billboards #3 - Closed Case Chapter: Initiation 5: Room 665.

Icon of Casey Billboards #4 - Final Case Casey Billboards #4 - Final Case Chapter: Initiation 5: Room 665.

Icon of Casey Billboards #5 - Worst Case Casey Billboards #5 - Worst Case Chapter: Initiation 8: Zane's Film.

Icon of Casey Billboards #6 - Murder Case Casey Billboards #6 - Murder Case Chapter: Initiation 8: Zane's Film.

Icon of Draft One #1 - FBI Agent Draft One #1 - FBI Agent Chapter: Initiation 2: Casey.

Icon of Draft One #2 - Bad Luck Draft One #2 - Bad Luck Chapter: Initiation 2: Casey.

Icon of Draft One #3 - Murder Cult Draft One #3 - Murder Cult Chapter: Initiation 2: Casey.

Icon of Draft One #4 - Torchbearers Draft One #4 - Torchbearers Chapter: Initiation 2: Casey.

Icon of Draft One #5 - Summoning Ritual Draft One #5 - Summoning Ritual Chapter: Initiation 2: Casey.

Icon of Draft One #6 - Markings Draft One #6 - Markings Chapter: Initiation 2: Casey.

Icon of Draft One #7 - The Tree Draft One #7 - The Tree Chapter: Initiation 2: Casey.

Icon of Draft One #8 - Something in the Air Draft One #8 - Something in the Air Chapter: Initiation 2: Casey.

Icon of Draft One #9 - Alice Wake Draft One #9 - Alice Wake Chapter: Initiation 2: Casey.

Icon of Draft Two #1 - Another Murder Draft Two #1 - Another Murder Chapter: Initiation 5: Room 665. When you leave room 665, before you take the elevator down.

Icon of Draft Two #2 - Pre-Show Ritual Draft Two #2 - Pre-Show Ritual Chapter: Initiation 5: Room 665.

Icon of Draft Two #3 - Haunted Draft Two #3 - Haunted Chapter: Initiation 5: Room 665.

Icon of Draft Two #4 - The Devil Draft Two #4 - The Devil Chapter: Initiation 5: Room 665.

Icon of Draft Two #5 - Room 666 Draft Two #5 - Room 666 Chapter: Initiation 5: Room 665.

Icon of Draft Two #6 - The Climax Draft Two #6 - The Climax Chapter: Initiation 5: Room 665. It's in the room 666.

Icon of Draft Two #7 - Quid Pro Quo Draft Two #7 - Quid Pro Quo Chapter: Initiation 5: Room 665.

Icon of Draft Two #8 - Dead Tired Draft Two #8 - Dead Tired Chapter: Initiation 5: Room 665.

Icon of Draft Three #1 - Thomas Zane Draft Three #1 - Thomas Zane Chapter: Initiation 7: Masks.

Icon of Draft Three #2 - The Cult of the World Draft Three #2 - The Cult of the World Chapter: Initiation 8: Zane's Film.

Icon of Draft Three #3 - Crooked Cops Draft Three #3 - Crooked Cops Chapter: Initiation 8: Zane's Film.

Icon of Draft Three #4 - Nightless Night Draft Three #4 - Nightless Night Chapter: Initiation 8: Zane's Film.

Icon of Draft Three #5 - Clip of the Lost Film Draft Three #5 - Clip of the Lost Film Chapter: Initiation 8: Zane's Film.

Icon of Draft Three #6 - Down the Chute Draft Three #6 - Down the Chute Chapter: Initiation 8: Zane's Film.

Icon of Draft Three #7 - Death of a Cultist Draft Three #7 - Death of a Cultist Chapter: Initiation 8: Zane's Film.

Icon of Draft Three #8 - The Grandmaster Draft Three #8 - The Grandmaster Chapter: Initiation 8: Zane's Film.

Icon of Draft Three #9 - Trapped Draft Three #9 - Trapped Chapter: Initiation 8: Zane's Film.

Break Rooms are safe places where you can save your game progress.

Icon of Alley Rooftops Alley Rooftops Chapter: Initiation 5: Room 665.

Icon of Break Room Break Room Chapter: Initiation 5: Room 665. After escaping from Room 666.

Icon of Break Room Break Room Chapter: Initiation: We Sing.

Icon of Caldera St. Plaza Caldera St. Plaza Chapter: Initiation 2: Casey (Completed).

Icon of Oceanview Hotel 2nd Floor Oceanview Hotel 2nd Floor Chapter: Initiation 5: Room 665.

Icon of Oceanview Hotel Ballroom Oceanview Hotel Ballroom Chapter: Initiation 5: Room 665.

Icon of Oceanview Hotel Office Oceanview Hotel Office Chapter: Initiation 5: Room 665.

Icon of Poet's Cinema Poet's Cinema Chapter: Initiation 8: Zane's Film.

Icon of Poet's Cinema Rooftop Poet's Cinema Rooftop

Icon of Prop Storage Prop Storage Chapter: Initiation 8: Zane's Film.

Icon of Subway A Subway A Chapter: Initiation 2: Casey.

Icon of Subway B Subway B Chapter: Initiation 2: Casey.

Icon of Subway C Subway C Chapter: Initiation 2: Casey.

Icon of Subway D Subway D Chapter: Initiation 2: Casey.

Icon of Talk Show Studio Talk Show Studio Chapter: Initiation: We Sing.

Icon of Talk Show Studio Talk Show Studio Chapter: Initiation 1: Late Night.

Icon of The Dark Place The Dark Place Chapter: Initiation 2: Casey. You will be able to reach this place when you carry the light from Light Shift #4 to Light Shift #6 and thus unblock the stairs.

The Janitor's Buckets are used to switch between Saga and Alan. This will become possible after completing chapter "Initiation 2: Casey" and returning to the Elderwood Palace Lodge in Bright Falls.

Closed passages such as doors, gates, etc., to open which you generally need to find some key, code or use a tool. Sometimes it is enough to approach them from the right side and sometimes you need to make the necessary progress in the game's storyline.

Various types of containers, for example, cabinets, drawers, tool boxes, crates, and the like in which you can find supplies. What you find inside is largely random or depends on what weapons you have, what you are missing, etc. Sometimes they can be empty.

Various Keys, codes, tools or other items that can be used to open a door or container, activate a device, restore power, etc.

Icon of Alice's Photographs Alice's Photographs Chapter: Initiation 7: Masks.

Icon of Angel Lamp Angel Lamp Chapter: Initiation 1: Late Night. You can use it to move light between Light Shift Locations and thus create new opportunities, such as opening a path forward, etc.

Icon of Janitor's Key Janitor's Key Chapter: Initiation 1: Late Night. You will receive it from the janitor who is here. It opens the Talk Show Studio Basement Door.

Icon of Neon Sign Neon Sign Chapter: Initiation 1: Late Night. It's not a key but it provides the codes for the Keypad Door: 1st. This is simply the number displayed: 665 2nd. It's a sequence of blinking digits: 565.

Icon of Room 101 Key Room 101 Key Chapter: Initiation 5: Room 665. It unlocks Room 101 Door.

Icon of Room 104 Key Room 104 Key Chapter: Initiation 5: Room 665. This key lies on the box. You have to be in the right scene to be able to take it. It unlocks Room 104 Door.

Icon of Room 209 Key Room 209 Key Chapter: Initiation 5: Room 665. This key unlocks Room 209 Door.

Icon of Room 665 Key Room 665 Key Chapter: Initiation: We Sing.

Manuscript Pages are a collectible items that can be found in Alan Wake 2 when playing as Saga Anderson.

Icon of Door Traverses The Dark Place Door Traverses The Dark Place Chapter: Return 9: Come Home. You will receive it from Sheriff Breaker.

Places where you can meet people you can talk to and get new clues that way, etc.

Icon of Tim Breaker Tim Breaker Chapter: Initiation 2: Casey.

Icon of Tim Breaker Tim Breaker Chapter: Initiation 5: Room 665.

Icon of Tim Breaker Tim Breaker Chapter: Initiation 5: Room 665.

Icon of Tim Breaker Tim Breaker Chapter: Initiation 2: Casey.

Icon of Tim Breaker Tim Breaker Chapter: Initiation 8: Zane's Film.

Places between which light can be transferred, using the Angel Lamp. Bringing or taking a light from a location will switch the state of that location.

Icon of Teleport Door A1 Teleport Door A1

Icon of Teleport Door A2 Teleport Door A2

Icon of Teleport Door B1 Teleport Door B1

Icon of Teleport Door B2 Teleport Door B2

Icon of Teleport Door to Room 202 Teleport Door to Room 202

Icon of Teleport Door to Room 225 Teleport Door to Room 225

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